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Devlog
1.1.1 - August 9th! (Day 6)
March 25, 2026
by
Medwyn
54
HI GUYS! March is wrapping up and we're back to bring you the next day in our tale! Day 6 (August 9th). It's been a bit of time putting things together but once you see what's been added I don't think...
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Hey there!
March 09, 2026
by
BearHut Studios
66
Hey there everyone, Kōri here! I just wanted to say that we aren’t dead (thank goodness). I just wanted to say thank you to everyone to showed support to Overworked! We surpassed over six thousand...
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1.1.0.3 - BIG NEWS!
January 20, 2026
by
Medwyn
57
HI GUYS! Hope everyone had an amazing holiday! What we have here today is a fairly major update to the fundamental mechanics of the game. The new feature is one we have been looking at for a while and...
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1.0.3.1 - MacOS and Linux
December 17, 2025
by
Medwyn
25
Howdy all! Back again for what will be the last update to the project for the year. It's not a content update (yet), but instead we're bringing you more platform support! First up - MACOS! MacOS has b...
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1.0.3.1 - Windows, Android and SteamDeck
December 03, 2025
by
Medwyn
27
We're back! First a huge THANK YOU to everyone who downloaded the demo and left us great feedback. In an effort to share our passion project with as many people as we can, we focused on multi-platform...
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Demo Release!
November 19, 2025
by
Medwyn
33
#release
Hi All! We're finally here! Today we release the Overworked Demo! It's been a long time coming and we're excited to share our work with you all. Some basics: - You can switch from windowed to full scr...
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Where we are now!
November 10, 2025
by
Medwyn
11
Hi All! We're so excited to finally open up this page and share our work with you. Overworked has been "in the works" for a while now and we hope you'll enjoy it as much as we have. So the most import...
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